By Irving Chernev

ISBN-10: 0671538012

ISBN-13: 9780671538019

This can be a exceptional ebook that each chessplayer may still personal. whilst i used to be undefined, I learn a remark via a chess bookseller who pointed out a grasp who had performed via each video game during this ebook in his early life, and had acknowledged what an excellent ebook it was once. at the beginning I snorted derisively, yet i made a decision to examine the video games myself. Over a interval of a number of years, I performed via, analyzed, and annotated the 1st 800 or so video games within the ebook. I additionally grew to become a grasp, and this publication is an important a part of the explanation why.

Chernev enjoyed chess, and acknowledged that he had most likely performed over extra chess video games than a person in historical past. (This publication used to be released in 1954, lengthy prior to the times of chess databases, or maybe Chess Informant; Chernev needed to learn via hundreds of thousands of chess books and magazines, a few fairly imprecise, to collect those games.) The video games Chernev has chosen are very unique and a few are particularly appealing. The video games are very evenly annotated via Chernev, so for the main half it truly is as much as the reader to determine the place the loser (and usually either gamers) went flawed. cautious research of the video games within the booklet will acquaint you with essentially each tactical proposal there's, and should assist you stay away from error your self, and take advantage of these of your opponent. I see tactical rules in a short time, and that i imagine this booklet is a part of the explanation why.

Several reviewers have said that the publication is an expensive collector's merchandise nowadays. it's certainly attainable to spend so much of cash for it, yet numerous booksellers listed below are promoting it for $13-14. New chess books this day expense approximately two times that, and tend to be much smaller than this tome, so this e-book is kind of a cut price. i purchased the paperback over 30 years in the past while it used to be nonetheless in print. a number of pages got here free through the years. i have seeing that obtained one other paperback and a hardcover reproduction of the publication, copied my unique annotations into the paperback, and given away my unique dog-eared paperback to a chum. i could not endure to throw out any replica of a ebook for which i've got such affection!

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In particular, Black should be prevented from playing ... Kf4, after which White has problems both with the defence of the f3-pawn and a possible ... Bxg4, giving up the bishop for the two pawns. a) 58 Be4?? allows Black to draw immediately with 58 ... Bxe4! 59 fxe4 Kf4! ) where a lone king manages to draw against a king and two pawns. Actually, this position is a reciprocal zugzwang: 60 Ke2 is met by 60 ... Kxe4! while 60 Kg2 is met by 60 ... Kxg4!. b) 58 Bc2? allows Black to set up an effective blockade.

Fxg6 49 Kg5. 46 ... Bb4 47 g6! draws immediately. 47 Kf4 1),-1), Black can make no progress. Note that if the start position is moved down a rank, then Black wins; for example, 1 f4 Bf7 2 Kh4 Ke4 3 Kg3 Bb3! 4 g5 f5! etc. Milov-Lorseheid, Amsterdam 2000 (Diagram 57) Sometimes the winning process involves a bishop sacrifice. Ka5 Planning ... a6. The immediate 55 ... a6 loses to 56 Kxb6! axb5 57 axb5. 56 Kb7! a6 57 Ke6! 1-0 57 ... axb5 58 axb5 is a winning king and pawn ending. Horvath-Triehkov, Balatonbereny 1995 (Diagram 58) In this example the black bishop acts as a 'super pawn', nestling on the h4-square, where it protects the g5-pawn, is protected itself and prevents h4.

Loses to 50 f31 and b7. 50 f3 BeS 51 g3 Bb7 52 g4 fxg4 53 fxg4 Or 53 Kxg4 Ke5 54 f4+ Kf6 55 Kg3 Kf5 and White loses his kingside pawns. 53 ... Bc6 Again Black passes. Now White is in zugzwang and must give way. 54 Kg3 Kg5 55 Kh3 Bb7 48 Bishop (and Pawns) versus Pawns Okay, so here Black actually uses his bishop to win the g4-pawn - on this occasion it can temporarily leave the long diagonal. But Black can also win by treating the kingside as a king and pawn ending: 55 ... Kf4 56 Kh4 Kf3 57 Kh3 Bb7!

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1000 Best Short Games of Chess by Irving Chernev


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