By Colin Moock

ISBN-10: 0596005148

ISBN-13: 9780596005146

Flash MX builders who desire quick on-the task reminders concerning the ActionScript language will locate O'Reilly's new ActionScript for Flash MX Pocket connection with be the correct resolution. This concise and easy-to-use reference is the transportable spouse to the Flash coder's crucial source, ActionScript for Flash MX: The Definitive advisor through Colin Moock. thoroughly updated, together with equipment and homes further within the newest Flash participant, it's the vital fast reference for ActionScript programmers.The ActionScript for Flash MX Pocket Reference presents an entire precis of ActionScript, Flash MX's object-oriented programming language, protecting the middle gadgets' and periods' tools and houses. additionally coated are ActionScript's international houses, worldwide capabilities, operators, statements, key words, and directives. This compact e-book additionally comprises a superb precis of ActionScript syntax and most sensible practices, protecting datatypes, variables, loops, conditionals, identifiers, occasion dealing with, and object-oriented programming in brief order. For programmers coming from different languages, it bargains a brief orientation to the commonest Flash components and operations together with motion picture Clips, loading and drawing pics, textual content manipulation, information transfers, and XML parsing.O'Reilly's Pocket References became a favourite between builders in all places. through supplying a wealth of significant information in a concise, well-organized structure, those convenient books bring simply what you want to entire the duty to hand. while you might have reached a sticking aspect and wish to get to the reply speedy, the recent ActionScript for Flash MX Pocket Reference is the publication you will want within reach.

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Additional info for ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly))

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Constructor code goes here... } // DO THIS BEFORE // DEFINING SubClass's METHODS! propName; Alternatively, use the [] operator, specifying the name of the property as any string expression: // Set someInstance["propName"] = value; // Retrieve var someVar = someInstance["propName"]; 46 | ActionScript for Flash MX Pocket Reference Working with Graphics Graphical content in Flash is typically created in the authoring tool itself, using the application’s various drawing tools. Primitive shapes drawn at authoring time, however, are not directly scriptable.

Var doc = new XML(); 56 | ActionScript for Flash MX Pocket Reference // Assign an onLoad() callback to tell us that the // XML has arrived. Do this before invoking load()! onLoad = function () { // When the XML arrives, display the // contents of the

tag. nodeValue; } // Now load the XML file from the specified URL. sendAndLoad( ) method. To send XML to a script and display the results in a new browser window, use the XML. send( ) method. org/asdg/codedepot/. Persistent Socket Connections Flash can open a persistent TCP/IP socket connection to a server using either Macromedia’s Flash Communication Server MX software or the XMLSocket class.

To create an ActionScript-controllable text field at authoring time, perform the following steps: 1. Select the Text tool. 2. Drag a rectangle big enough to display the desired text on stage. 3. Make sure the Property inspector (Window ➝ Properties) is open. 48 | ActionScript for Flash MX Pocket Reference 4. In the Property inspector, for Type, select Dynamic Text or Input Text (Static Text cannot be accessed through ActionScript). 5. In the Property inspector, for Instance Name, supply a legal identifier for the text field.

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ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly)) by Colin Moock


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